Unit Sizes
Fire Team
A Fire Team is made up of four soldiers and of those four soldiers, one of them is the Fire Team leader.
The Fire Team leader ranks vary from CPL-SSG as specified under Enlisted in the Ranking System section.
Section
A Section is made of eight soldiers/two Fire Teams and out of the eight soldiers, there is one Fire Team leader and one Section leader. When in combat, the Section leader takes a Fire Team as well as the second in command, the Fire Team leader.
The Section leader ranks vary from SFC-2SG as specified under Enlisted in the Ranking System section.
Platoon
A Platoon is made of sixteen soldiers/two Sections/four Fire Teams and out of the sixteen soldiers, there is one Platoon leader, one Section leader and two Fire Team leaders. When in 8v8 training, Platoons are used and split by two to divide the Platoon evenly into an 8v8. Also when in training, the Platoon leader takes a Section on one team while a Section leader takes a Section on the second team.
The Platoon leader ranks vary from 1SG-SGM as specified under Enlisted in the Ranking System section.
A Fire Team is made up of four soldiers and of those four soldiers, one of them is the Fire Team leader.
The Fire Team leader ranks vary from CPL-SSG as specified under Enlisted in the Ranking System section.
Section
A Section is made of eight soldiers/two Fire Teams and out of the eight soldiers, there is one Fire Team leader and one Section leader. When in combat, the Section leader takes a Fire Team as well as the second in command, the Fire Team leader.
The Section leader ranks vary from SFC-2SG as specified under Enlisted in the Ranking System section.
Platoon
A Platoon is made of sixteen soldiers/two Sections/four Fire Teams and out of the sixteen soldiers, there is one Platoon leader, one Section leader and two Fire Team leaders. When in 8v8 training, Platoons are used and split by two to divide the Platoon evenly into an 8v8. Also when in training, the Platoon leader takes a Section on one team while a Section leader takes a Section on the second team.
The Platoon leader ranks vary from 1SG-SGM as specified under Enlisted in the Ranking System section.
Call Outs
1. Fall In (Get into an even formation)
2. Disperse (used when all together if grenade is thrown etc)
3. Flood it (everyone throw one grenade into a building or the said target)
4. Pair Up (Get into groups of 2(you will be assigned a partner before the game)
5. Surround Em' (Surround the enemy that was said and fire from all directions)
6. Hold Position (Do not push further or fall back even more, defend the area)
7. Advance (Move to where the acting leader tells you to go)
8. Fall Back (move from the area and keep falling back until the acting leader gives the order Hold Position)
9. Focus Fire (everyone shoots at the enemy that the acting leader says)
10. Prepare to Breach (Surround every entrance to the ordered building)
11. Breach (After a count of three "3 2 1 BREACH!!" clear the ordered building from all entrances and check all rooms.)
12. Clear (No ones in that room)
13. Go Dark (Crouch and stay out of sight and do not engage if possible)
14. Go Loud (When dark or in a calm state, you will then engage what ever target you're near/ordered to kill)
2. Disperse (used when all together if grenade is thrown etc)
3. Flood it (everyone throw one grenade into a building or the said target)
4. Pair Up (Get into groups of 2(you will be assigned a partner before the game)
5. Surround Em' (Surround the enemy that was said and fire from all directions)
6. Hold Position (Do not push further or fall back even more, defend the area)
7. Advance (Move to where the acting leader tells you to go)
8. Fall Back (move from the area and keep falling back until the acting leader gives the order Hold Position)
9. Focus Fire (everyone shoots at the enemy that the acting leader says)
10. Prepare to Breach (Surround every entrance to the ordered building)
11. Breach (After a count of three "3 2 1 BREACH!!" clear the ordered building from all entrances and check all rooms.)
12. Clear (No ones in that room)
13. Go Dark (Crouch and stay out of sight and do not engage if possible)
14. Go Loud (When dark or in a calm state, you will then engage what ever target you're near/ordered to kill)